Based in farm buildings at the Suffolk Food Hall, underneath the Orwell Bridge, the adventures encapsulate the heritage and rural background of the site and surrounding area and are suitable for ages 9 to 90.
The Suffolk Food Hall is delighted to provide two enigmas: Collect the tokens and realise Roger Sexton’s dream in the Forgotten Fairground and stop the antics of Charlie Webb in the Dockyard.
Book in advance
The Forgotten Fairground
The Sexton family moved from Blackpool in the late 50’s looking for work. Their father, Peter, took a job on the farm here in Wherstead eventually taking its tenancy. His youngest child and only son, Roger, was always looking for ways to be entertained – a real problem on a farm off the beaten track with little within walking distance. Over the years, Roger, accumulated a variety of different games to keep himself amused and out of trouble from his sisters. Some were gifted, others created or built with the help of his Grandpa, and some pocketed by less honest means.
He would often disappear, alone, for hours at a time; his mother assumed the farm was his playground but little did she know… The children grew up, and moved on, away from agriculture. With age, Peter battled to maintain the farm tenancy and the place fell into a sorry state. Fast forward 30 years, and you have the chance to explore this special place. Upon inspection, the old farm buildings offer nothing more than old machinery, damaged roofs and rubbish. The restoration task seems enormous, until you stumble across a room full of games, Roger’s room….
Take on the games and puzzles to collect the tokens needed to escape the old fairground, spread the word and save it from demolition. It’s time to realise Roger’s dream…
R&W Paul's Orwell Dockyard
Take your team back to turn of the century, when R & W Paul used the River Orwell to ship grain and commodities the length of the east coast. Lord Wilkinson, a powerful figure in the North-East, is suspicious of Charlie Webb, the dockyard foreman with a chequered past. A collection of Wilkinson’s rare textiles and fine art is missing.
The loading bays of R & W Paul have been searched by a mob of Wilkinson’s most trusted men but to no avail and much to his despair. Webb is due back in Newcastle within the hour, before setting off for further exchanges in France, so the window of opportunity to snare him is closing fast. Search the Orwell Dockyard to find the evidence Wilkinson craves so desperately, a snatch gang of his men are poised in a Tyneside tavern awaiting news…
Book your Puzzle Room
from 12.50 per person
Select your group size (participants, 2 to 8), then choose the theme (Escape Room), before browsing the calendar to find the best date and session time for you.
Prices vary with number of participants.
- 2 to 4 people ~ £70.00
- 5 people ~ £77.50
- 6 people ~ £85.00
- 7 people ~ £92.50
- 8 people ~ £100.00
- Please do not break any of the equipment
- Do not step or climb onto the furniture
- Do not tamper with or attempt to move items that are secured to the walls and ceiling
- Do not use tools to disassemble the furniture
- Do not write on any items other than paper provided
- Do not use any of your own items inside the room
- Turn mobile phones off or put on silent
- Have fun !
PRICES / OPENING TIMES
- 4 people ~ £17.50pp
- 5 people ~ £15.50pp
- 6 people ~ £14.17pp
- 7 people ~ £13.21pp
- 8 people ~ £12.50pp
Friday & Saturday ~ 9:45am to 7:30pm
Sunday ~ 9:45am to 3:25pm
Mon to Thu ~ prior arrangement only
Times may vary during public and school holidays or by prior arrangement for corporate and large private groups.
Frequently Asked Questions
How many players can play the game at once?
Both the Escape Rooms have been scripted to allow groups of 2 to 8 people at once. For groups of up to 16, we’re pleased to run two concurrent sessions (subject to availability) so you can compete.
For larger groups including company-wide challenges, we can run sessions a set-up a ‘leader’s board’
Who are the challenges aimed at?
Anyone; typically aged 9 to 90… families, friends, work colleagues, students, corporate ice-breakers and team building; in fact anybody who likes trying to solve a puzzle with a bunch of friends. Under 14s need to be accompanied by at least one adult. You don’t have to climb over walls or clamber through tunnels so no need to be super fit.
How can I make a booking?
Call us on 01473 786 618, email us or book online and let us know which session (date/time) and which adventure you require.
Payment can be made by card over the phone, via our on-line shop, or in person by card or cash. Corporate customers are welcome to apply for an account.
I have a booking but I’d like to change the date / scenario?
Sorry, we do not give refunds but we are happy to reschedule where possible and when more than 48 hours’ notice is given. If less than 48 hours’ notice is given, payment is forfeited and you will be required to rebook if you would you like to have another go. Please give us a call on 01473 786 618 or email to check alternative room availability, dates and times. Bookings may not be transferred or resold for commercial purposes or at a premium.
I'd like to change the number of participants. Can I do this?
Yes; we’re happy for additional participants to join the group as long as all have paid in advance of the session (an additional £12.50 per person). As mentioned, we don’t give refunds (in whole or in part) but we are happy to reschedule where possible.
I already have a booking but I need to cancel. What can I do?
A booking is only valid if payment is received in advance. As above we do not give refunds but we are happy to reschedule where possible. Please give us a call to check alternative room availability, dates and times.
Am I able to purchase a gift voucher for a friend?
Yes, our normal gift vouchers can be used. They come in £10 increments and are valid for 6 months from the date of purchase.
What if I’m late?
Please be sure to arrive at least 15 minutes before your scheduled slot, and a good place to meet is in the Cafe! If you arrive late your time will not be extended, and you will have even less time to escape the room, making the puzzle even harder. If you fail to arrive at all, you forfeit the cost of the booking.
How long will the game take?
The scenario requires you to escape within 60 minutes from the time you enter the room. When you arrive you will be given a 5 minute briefing and then escorted into the Puzzle Room where you will be ‘detained’. Also leave 5 minutes after the game, allowing us to go through any puzzles you struggled with.
How will I know when the 60 minutes are up?
A countdown timer is displayed on a screen inside the room and the escapologist master will restrain you after 60 minutes.
Do I need to be brainy to take part or do some revision before hand?
No specified level of intelligence or advance knowledge is required; just a sense of fun, a love of playing games and solving mysteries. Our friendly staff will be on hand to give your some helpful hints should you need them.
How accessible is the Escape Room?
You don’t have to climb over walls or clamber through tunnels so no need to be super fit. However, as the game is set in old farm buildings, there are some limitations on wheelchair access but this should incumber your team. It is advisable to have at least one hearing member of your group, as there may be audible alerts included in the experience. Most of the clues and puzzles are visual.